There are many activities and hobbies where people gain valuable skills throughout their life- such as woodworking, knitting, and gardening. The long term objective of this project is to understanding how to design technology, specifically Extended Reality systems (e.g. Virtual Reality on Oculus Rift
or Mixed Reality Hololens
), for sharing embodied-skills in a multi-generational setting. Another goal of this project is to connect people with meaningful hobby experiences they might not be able to fully access to due to disabilities, space, time, or other constraints. We are currently studying this in the context of gardening, an activity practised by an estimated 42 million US households
for a variety of economic, social, and health motivations across age groups. We are conducting participant observation studies and interviews to understand the role of technology in this space and how experienced older gardeners can help guide younger novices in the garden remotely. Project led by Teja Maddali
(PhD student in Computer Science).